

For maximum quality, the Firefly option has been overhauled with numerous features, such as irradiance caching, occlusion culling, depth-of-field acceleration and improved texture handling, all designed to reduce memory requirements and boost speed. Once you get to the rendering stage, Poser 7 offers four engines, including the artistic Sketch renderer and fast Preview renderer, which take advantage of new support for larger texture maps and the onscreen display of procedural textures. You can even add eye blinks and emotional tweaks, but the results are an approximation at best. Then there’s the new Talk Designer, which attempts to automatically sync facial morph targets to an audio file. You can then choose whether to include the layer in the final playback, when it should start and finish, and whether it should be phased in and out. This lets you add a new layer whenever you want to work on a particular element of an animation. Greater animation control is also provided, beginning with the new Layers tab in Poser 7’s Animation palette. Most powerfully, the Morphing tool’s Create tab lets you interactively create new morphs to push, pull, smooth and restore the underlying mesh, to create more dynamic facial expressions, and to add extra detail such as dimples. Poser 7 also offers greater morph-based control, including “dependent parameters” that allow multiple morphs to be controlled with a single dial. The Library panel includes lots of poses to help get good results quickly. Poser 7 also introduces “universal poses”, which are no longer tied to a particular figure and can be applied consistently to any biped model, regardless of joints and rigging. New posing power starts with the ability to right-click to select any body part under the current mouse position and, finally, multiple undo levels. It also offers a new collection system to gather together items from multiple categories and even runtimes.

In fact, Poser 7 now comes with over 1GB of content including skeletons, animal figures and third-party samplers. Thankfully, the earlier models are still included. However, there seems to be a problem with the new Simon figure, where bending his arm deforms his elbow, and the Sydney model doesn’t even come with clothes. To animate figures, simply move the Timeline slider to another frame before making changes.Ĭlearly, the success of the system depends largely on the models Poser provides, and each new release usually sees higher-quality male and female models. For finer control, Poser provides morph targets controlled by parameter dials.

However, most of the hard work is done in the main Pose room, where you drag on your figure’s hands, feet and head to create natural-looking poses. That should indicate how good this script really is.The Poser interface provides tabbed access to dedicated “rooms”, where you can customise your figure’s hair, face, clothes, materials and underlying rigging. I can't say because I've customized the whole menu up to the point that PWP is now accessible from the "Python Scripts" UI panel for faster access. You may have to look around in the dropdown lists to find it. I guarantee: once you've made yourself familiar with even the raw basics of PWP - you'll never look back!
POSER 7 MORPH MANUAL
You can find both the interface and the manual in Poser's "Scripts" menu, ->"PoseWriterPanel" *1 Read the (really good) manual that comes with it! (with PWP, not the oxcart!) In fact it's superior to the internal Poser library "save pose" function as much as a Ferrari is superior to an oxcart. You can include/exclude scales with the ticking of a simple checkbox!Īnd it offers so much more features. I remember that the Poser library "save pose" sometimes had weird results when including scales in a pose save, and it also adds a lot of unnecessary overhead to a pose file saved with it, so I never use it. There are options to include scaling when saving a pose in both Poser's library and PoseWriterPanel (the latter I strongly recommend for creating pose injections).
